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Date: Mon, 6 Feb 95 11:36 GMT
From: snouty@cix.compulink.co.uk (Phil South)
Subject: Re: Talking Objects
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> 3) mult-target morphing
> 4) bones
> For realism, the last two are your best bets. Both can yield very good
> results provided you expend the effort.
Hmm, I've been thinking about this recently, but for some reason (just
plain stupid) I can't get my head around how multi-targeted moprhs work.
Say for example you have a series of morphs on a head with it's mouth in
the standard AI, E, O, U, WQ, MBP, CDGKNRSTHYZ, L, and FV positions, which
makes 9 different heads. How do you go about morphing the different heads
in and out in time to the soundtrack? I know this is probably a FAQ but I
can't figure it out. I looked in the manual, but the section on morphing
can't even decide if the max amount of morph targets is 16 or 40!